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wcanka_awe (Additional War Effects) V1.2
Downloaded 58 times
Server side modification for Call of Duty multiplayer version 1.3
-----------------------------------------------------------------

Name : wcanka_awe (Additional War Effects)
Version: 1.2
Author : [WC-anka] Bell
Site : http://www.milliways.st/cod/


Credits
-------
Mortar, shellshock and pains/death sounds - Ravir (http://demolition.codcity.org/)
cvardef and spawnmodel functions - "

Bomber planes - Pharao_FS (http://www.pharao-fs.de.vu/)


Features
--------
- Effects from Ravir's Demolition applied on all stock gametypes
(Mortars, shellshock and pain/death sounds)

- Bomber planes flying by on all stock maps and should work on most custom maps too.

- Teamkill detection with different punishments.

- Camping detection and marking of campers. Marked with a star headicon and a questionmark on the compass.
(Except in gametype bel where the camper is only marked with a star headicon)


Installation
------------
Copy wcanka_awe_v1.2.pk3 to your "Call of Duty\main" folder.


Cvars
-----
scr_awe_mortar // enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
scr_awe_mortar_safety // prevent the mortars from hitting players. 0 = deadly, 1 = safe (default 1)
scr_awe_mortar_delay_min // minimum delay between a mortar's firing cycle (seconds) (default 5)
scr_awe_mortar_delay_max // maximum delay between a mortar's firing cycle (seconds) (default 35)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.

scr_awe_shellshock // 0 = no shellshocks, 1 = use shellshocks (default 1)
// (the deathshock will allways be used)

scr_awe_teamkill_max // Maximal allowed teamkills (0 = turns function off) (default 3)
scr_awe_teamkill_warn // Number of teamkills before recieving a warning. (default 1)
scr_awe_teamkill_method // Punishment method for teamkillers (default 2)
// 0 = kill
// 1 = blow up
// 2 = drop weapon, force to prone and shellshock for 15 seconds
scr_awe_teamkill_reflect // Reflect damage after recieving punishment once (0=no, 1=yes) (default 1)

scr_awe_anticamp_time // Maxmal allowed camping time in seconds. (0 = turns function off) (default 45)
scr_awe_anticamp_marktime // Time that the player will be marked for camping in seconds. (default 90)

scr_awe_bombers // 0 = no bombers, 1 = bombers flying by (default 1)
scr_awe_bombers_delay // delay between each squadron of bombers (default 300 seconds)

The following variables can be used to override the calculated position of where the bomberplanes spawn.

scr_awe_bombers_altitude // altitude for bombers (Z)
scr_awe_bombers_distance // distance for bombers (Y)
scr_awe_bombers_position // position for bombers (X)

For the stock maps it works fine with the calculated position except in mp_dawnville where the
planes get an altitude around 700 where they should get 1500.

I recommend overriding the altitude for mp_dawnville by adding this to your config file:

set scr_awe_bombers_altitude_mp_dawnville 1500

Since I also use Ravir's cvar handling code you can override the settings
for specific maps by adding the mapname to the cvar.

Example:

set scr_awe_mortar_mp_chateau "2" // Use less mortars on mp_chateau
set scr_awe_mortar_mp_hurtgen "5" // Use more mortars on mp_hurtgen
set scr_awe_mortar_mp_ship "0" // Use no mortars on mp_ship


Changes
-------

1.2 Added personal reflect damage after first punishment.
Anticamping functions.

1.1 Teamkill detection and punishment. Automatic calculation of spawnpoint for bomber planes.
Pain-/deathsounds from Demolition on all gametypes.

1.0 Initial release

by [WC-anka] Bell (http://www.milliways.st/cod/]email)
 

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