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Download the L4D SDK Documentation.
http://www.l4d.com/LevelDesignDocs.zip
It includes some example vmfs that you should rip apart and see how they are made.
My Notes:
I. Introduction a) Light Source i. Different models mean different types of light should be used ie: Flouresecent bulbs sometime give off a blue or yellow hue light. ii. How power should the light be? ie: A Light bulb is not going to light an entire factory II. Making the Entites a) Prop i. Prop_static ii. Change world model b) Glow i. env_sprite ii. Change sprite name iii. Change render mode to World Space Glow c) Light i. light ii. Change Brightness iii. Change Falloff iv. light_spot v. Change Brightness vi. Change Constant vii. Change Angle III. Tip a) Group i. Select All entities ii. Hit Ctrl+G
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