Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 62 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Split Zombies Tutorial
Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Saturday, Apr. 18, 2009 08:10 pm
Information
This tutorial will guide you through the steps to make zombie spawns for paired players. In other words, make it so zombies only spawn when players are in a “zone”. This works very well if you are making a map with the paired player spawn points to stop zombies from spawning if you aren’t on a side.

Paired Spawn Points
Before anything, make sure you have the paired spawn points.

In Radiant, make 4 script_structs. For two (2) of them, give them KVPs of:

Code:
“script_noteworthy” “south_spawn”
“targetname” “initial_spawn_points”


For the other two, give them KVPs of:

Code:
“script_noteworthy” “north_spawn”
“targetname” “initial_spawn_points”


Zombie Spawn Points
Add some zombie spawners, preferably 2-3 of them. Give them all KVPs of:

Code:
“spawnflags” “3”
“script_forcespawn” “1”
“count” “9999”
“script_noteworthy” “zombie_spawner”


Important Note: As far as I have seen in my test map, you CANNOT have risers be targeted, so do not use the “script_string” “riser” KVP if targeted by an info_volume.

Zones
Zones are info_volumes and trigger zombies to spawn if players are in them.

Make an info_volume and make it so the player spawn points you want to trigger one zombie_spawner are inside of it.

Make another info_volume and do the same thing. Example below:

Give one of the info_volumes a KVP of:

Code:
“targetname” “mynorth_upstairs_volume”


Give the other info_volume a KVP of:

Code:
“targetname” “mysouth_upstairs_volume”


Now, select one (1) of the info_volumes and Shift + Click to select one of the zombie_spawners. Click W to have the info_volume target the zombie_spawner.

Do the same thing for the other info_volume, but on a different zombie_spawner.

Example
Here is an example setup:


Credits
[HOG]Rampage (for the tutorial)
SparkyMcSparks (for the example map that lead me to the discovery of this stuff)
customcod.com
modsonline.com


edited on Apr. 18, 2009 04:13 pm by Sgt.Rampage
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»