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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: MOD Tools Errors - report them here
bmn
General Member
Since: Jan 23, 2009
Posts: 6
Last: May 19, 2010
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Sunday, May. 16, 2010 03:33 pm
maybe that helps .
I can compile singmaps and prefab maps sp and mp bt not my own mp maps
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bmn
General Member
Since: Jan 23, 2009
Posts: 6
Last: May 19, 2010
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Level 0
Category: CoDWW MP Mapping
Posted: Wednesday, May. 19, 2010 04:39 pm
ok it was a reflection probe
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bmn
General Member
Since: Jan 23, 2009
Posts: 6
Last: May 19, 2010
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Level 0
Category: CoDWW MP Mapping
Posted: Wednesday, May. 19, 2010 04:52 pm
[confused]

I have a new problem:
i had watched to and read all tutorial i found ,but i am not able to create a custom minimap.
1.to shot the image was no problem
2.saved as a tga 512x512 picture 24 bit.
name compass_map_mp_lab1.tga (also tried compass_map_lab1)
3.made a material with same name in asset manager(both later)
4.wrote the lines from activision wiki and other tuts (with compass_map_mp_lab1)(later 2.)to gsc , csv load and csv
(have the images in texture_assets,too)
5.solved some mistake with the fast file.
6. run map (even when i tryed to create new grind)
on map load up this error appiered.


OH: buildFastFiles also said in 2nd step Warning: could not find maps/mp_lab1.csv BUT it is there[cry]
Could'nt load compass_map_lab1.


my question is why it aims at compass_map_lab1 and not at compass_map_mp_lab1.(i checkec all files :i never used this name)
then i tried it a lot with other names of picture.iwi,asset material and in gsc and csv.(even with compass_map_lab1)




ANY solution for this??


edited on May. 19, 2010 01:07 pm by bmn
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aleezy
General Member
Since: Nov 12, 2010
Posts: 1
Last: Nov 12, 2010
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Level 0
Category: CoDWW MP Mapping
Posted: Friday, Nov. 12, 2010 03:56 pm
when i am installing the mod tools the installer tells me that it cannot locat a valid installation of Call of duty

I have two hard drives, My C drive is for my drivers for my hardware and my D drive is where all of my games are stored.

All of my drivers are up to date
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Scrow128
General Member
Since: Mar 8, 2011
Posts: 28
Last: Aug 20, 2011
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Level 2
Category: CoDWW MP Mapping
Posted: Wednesday, Mar. 9, 2011 09:27 pm
help people my errors. When I played the map called system for Nazi zombies I load it and it says. Server script compile error unknown function (see console for details) help plz people
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Friday, Mar. 11, 2011 07:26 pm
bmn

Code:
material,sun
material,sun_flare
material,loadscreen_mp_lab1
material,mp_lab1
material,compass_overlay_map_lab1
material,compass_map_mp_lab1


Code:
main()
{
         maps\mp\mp_lab1_fx::main(); 
  	 maps\mp\_load::main(); 
         maps\mp\_interactive_objects::init();
         maps\mp\mp_lab1_amb::main()
       	 maps\mp\createart\mp_lab1_art::main();
  	 maps\mp\_compass::setupMiniMap("compass_map_mp_lab1");<br />
<br />
	 game["allies"] = "marines";
	game["axis"] = "german";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "german";<br />
<br />
        game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_LAB1_A";
	game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_LAB1_B";
	game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_LAB1_C";
	game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_LAB1_D";
	game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_LAB1_E";<br />
<br />
	game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_LAB1_A";
	game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_LAB1_B";
	game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_LAB1_C";
	game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_LAB1_D";
	game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_LAB1_E";<br />
<br />

	setdvar( "r_specularcolorscale", "1" );<br />
<br />
	setdvar("compassmaxrange","2200");<br />
<br />
      // enable new player spawning system
	maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
      
 }


material,compass_map_mp_lab1 IN YOUR .CSV

maps\mp\_compass::setupMiniMap("compass_map_mp_lab1"); IN YOUR GSC are the most important things to make this work

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