Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 72 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access subscribe
Author Topic: Tank no play Sound
RussiaGhost2021
General Member
Since: Oct 4, 2021
Posts: 2
Last: Oct 5, 2021
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Monday, Oct. 4, 2021 01:58 pm
Hi. I am trying to create a new mission for part 1. Now, after creating a Tiger Tank on the map of joining a route to it, it has no sound. I registered the Sound of the Tank for the map in the file. I also can't get the turret to work and aim it at the target. I gave him a script, but he doesn't want to do anything.

#using_animtree ("generic_human");

main()
{
maps\_load::main();
maps\_treefall::main();
maps\_tank::main();
maps\_tiger::main();
maps\_t34::mainnoncamo();
thread panzer_tankpath();
thread tigrinit();
musicplay("stalingrad_battle");
}

tigrinit()
{
tank1 = getent("panzer","targetname");
target = getent("tank_shoot","targetname");
tank1 thread maps\_tiger::kill(); If i no add this my tank no kill. I fire 8 Panzerfaust and Tank is Live.
tank1 maps\_tankgun::mginit();
tank1 setTurretTargetEnt( (target), (0, 0, 0) );
tank1 waittill("turret_on_vistarget");
target playsound ("explo_rock");
}

panzer_tankpath()
{

tankp = getent ("panzer","targetname");
coll = getent( "coll1", "targetname" );
coll linkto( tankp, "tag_origin");
tankpath = getVehicleNode(tankp.target,"targetname");
tankp attachpath(tankpath);
tankp startpath();

} This i set Path for my Tank and collide.





This my gsc.

Main\soundaliases\mapq.csv
name,sequence,file,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle

null,,null.wav,,,,,,,,,,,,,

#Tank sounds,,,,,,,,,,,,,,

tankdrive_treefall,,misc/treefall.wav,1.25,,0.95,1.05,2800,,voice,,,,, mapq
tiger_idle_low,,vehicles/tank_02_idle.wav,0,,0.75,,750,2500,,,,looping,, mapq
tiger_idle_high,,vehicles/tank_02_idle.wav,0.75,,1,,750,2500,,,,looping,, mapq
tiger_engine_low,,vehicles/tank_02_move.wav,0,,0.75,,2800,11000,,,,looping,, mapq
tiger_engine_high,,vehicles/tank_02_move.wav,1.25,,1,,2800,11000,,,,looping,, mapq
tiger_fire,1,weapons/flak/flak88_fire02.wav,1.25,1.25,0.9,1.1,1000,8500,,,,,,! mapq
tiger_fire,2,weapons/flak/flak88_fire03.wav,1.25,1.25,0.9,1.1,1000,8500,,,,,,! mapq
tiger_turret_spin,,vehicles/turret_spin_01.wav,1,1,,,750,3500,,,,looping,,! mapq
tiger_turret_stop,,vehicles/turret_end_01.wav,0.57,0.8,,,450,2000,,,,,,! mapq
this my sound.

edited on Oct. 4, 2021 07:02 am by RussiaGhost2021
Share |
Restricted Access Restricted Access subscribe
MODSonline.com Forums : Call of Duty : CoD Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»