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Category: MODSCON - ALL

MODSonline Contests - All of them

Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: MODSCON stage one winner announcement today
Welshy
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Since: Feb 16, 2007
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Posted: Sunday, May. 23, 2010 03:05 pm
Well the judging has taken place and we have a winner...

Make sure you tune in to today's episode of MODSonair (goes live at 12pm EST/5PM GMT) to find out the winner.

Be sure to listen in for details about the second stage of the contest.

You can also join us in the live chat on stickam.here
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MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
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BlackJack_Jonny
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Since: Nov 22, 2008
Posts: 237
Last: Dec 3, 2012
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Posted: Sunday, May. 23, 2010 03:18 pm
good luck too all who submitted [thumbs_up]

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eganwotv
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Since: May 28, 2007
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Last: Oct 31, 2010
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Posted: Sunday, May. 23, 2010 04:33 pm
Congradulations to Tristan, and all that entered, time to load hammer agian!
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SparkyMcSparks
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Since: Feb 28, 2004
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Posted: Sunday, May. 23, 2010 05:24 pm
Where can we view Tristan's map to know how to continue the story for wave 2?
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foyleman
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Posted: Sunday, May. 23, 2010 05:35 pm
Video of Tristan's map:
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MODSonair is a weekly podcast bringing you the news from a modders perspective.
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foyleman
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Posted: Sunday, May. 23, 2010 05:40 pm
http://modsonline.com/Downloads-full-5336.html

The starting map for stage 2 of the contest.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
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Welshy
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Posted: Sunday, May. 23, 2010 06:28 pm
Well there you have it guys. Congratulations to Tristan, he wins the first stage. Stage two starts right here.

All you need to do is grab the ending area of Tristan's map here. You must then use this as the beginning of your map.

To keep continuity between maps, I have included the inside of building that you pass before you enter the safe-room. You can change the inside to look however you wish but the overall structure must remain the same.

Also note that once you create an exit from this building, (or another section of the building, it's your choice) You must create this exit to the right side of the building, as the windowed side looks out onto Tristan's map, otherwise we will have overlapping maps.

See image for more details


You must create your exit or doorway somewhere inside the selected wall

Other than that the rest of the map is completely up to you. You may continue the story however you wish. Those of you that submitted maps for the first but didn't win can adjust your maps accordingly and resubmit them or you can create an entirely new map.
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KillerCrazzy
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Since: Jan 22, 2008
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Last: Apr 27, 2014
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Posted: Monday, May. 24, 2010 03:13 am
are you jokeing me with 16 units thick walls.
Oyea thought we getting the bsp to look at the map are self
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foyleman
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Posted: Monday, May. 31, 2010 12:27 pm
Playable version of his map is available here...
http://modsonline.com/Downloads-full-5341.html
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
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