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Latest Posts by Ricsta
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[TUTORIAL] How To Make Decals
Call of Duty 2 : CoD2 MP Mapping
... [more]
6 3947 May 27, 2007 08:01 am
by Ricsta
[Preview] RnR SUBPEN2
Call of Duty 2 : CoD2 Map + Mod Releases
Nice work paulo, im glad i chose you to remake this map, youve done an excellent job. Love the extra details you have added to the map and like the new theme to. its gone from modern bunker to old and rusty. Looks sweet Ive edited 2 shots in ps so w... [more]
21 3420 May 10, 2007 01:21 pm
by Ricsta
Rain Script for Multiplayer by Brandon
Call of Duty 2 : CoD2 Scripting
So what exactly did you change from Rasta's script. Ive not used it proply before but if you cant see the fx when you look up then surely thats how the fx file its self is made? Rastas script spawns rain/snow above you so i would of thought you coul... [more]
12 3124 Feb 14, 2007 07:04 pm
by Ricsta
Triggers and there Functions
Call of Duty 2 : CoD2 MP Mapping
As caretaker said, we are really protective over this. Its a peice of work that has really boosted rnr-projects community and still is. So you can understand why i dont wanna give it out just right now. And i know i dont have the right to say what peop... [more]
20 2911 Feb 13, 2007 09:23 pm
by Ricsta
[Release]Ravensville Beta [R&R|Projects]
Call of Duty 2 : CoD2 Map + Mod Releases
Thanx for the nice comment pacinolife :), as for the secret weapon rooms its totally understandable, tho i never thought it come across as a problem because i thought there was a way to could turn weapons off in maps. Infact im pritty sure R&R|Paulo was t... [more]
13 3512 Jan 6, 2007 06:38 pm
by Ricsta
[Release]Ravensville Beta [R&R|Projects]
Call of Duty 2 : CoD2 Map + Mod Releases
Thanx for the nice comments all. And as for the nades, ye they will work in other maps to, i only activated them to work on dirt textures and mud textures so they only explode like that outdoors. Unless you got a mud of dirt texture in doors lol If ... [more]
13 3512 Jan 2, 2007 10:25 pm
by Ricsta
[Release]Ravensville Beta [R&R|Projects]
Call of Duty 2 : CoD2 Map + Mod Releases
Hey guys thanx for the nice feedback the secret weapon rooms is accesible in all gametypes, well except in sd theres a destroyed piano stopping you from accessing weapons. Also if you re download the map you will notice the map has changed to bet... [more]
13 3512 Dec 30, 2006 08:32 pm
by Ricsta
[Release]Ravensville Beta [R&R|Projects]
Call of Duty 2 : CoD2 Map + Mod Releases
Hey All At last Ravensville is ready for a public beta :) Created by Ricsta & Janova DOWNLOAD HERE Effects Video VIEW README Ravensville is a port of the map uo_neuville which was a custom map created by rnr for cod uo. We have chang... [more]
13 3512 Dec 30, 2006 06:56 pm
by Ricsta
[Release] Neuville Final
Call of Duty 2 : CoD2 Map + Mod Releases
DadofAzz writes...Quote:Any screenies guys ???? ... [more]
5 3919 Dec 20, 2006 10:06 pm
by Ricsta
[Preview] Owston
Call of Duty 2 : CoD2 Map + Mod Releases
Looking sweet afroman, especially as its your 1st map. Great detail and Im liking the way all your buildings are looking original :) Keep up the good work mate, once all the models start coming in i can see this map looking pritty damn sweet :) C... [more]
5 3802 Dec 10, 2006 11:02 pm
by Ricsta
[Preview] Owston
Call of Duty 2 : CoD2 Map + Mod Releases
Looks good from them tiny images. But i bet it looks alot better with some full sized images. So any chance of posting some bigger shots :) R&R|Ricsta... [more]
5 3802 Dec 10, 2006 08:57 pm
by Ricsta
[Release] Neuville Final
Call of Duty 2 : CoD2 Map + Mod Releases
Nice work sevensniff Hopefully now that you have added the cvars alot more people will play it, because i know we had quite a few people complain about the effects. Also the map is now being added to one of the countrys in the euro domination league... [more]
5 3919 Dec 3, 2006 10:44 pm
by Ricsta
loadscreen
Call of Duty : CoDUO Mapping
make sure your file is in the levelshots folder and the file must have the same name as your bsp file ... [more]
10 3524 Nov 28, 2006 06:09 pm
by Ricsta
UO radiant crashing!
Call of Duty : CoDUO Mapping
WHC_Grassy writes...Quote:LOL Ricsta this UO doors, no need for triggers on func_rotating doors :) Mybe you thought you were in cod2 forum? Huh? I new this was a uo topic, and that script will work fine, only problem is doors will only open 1 way,... [more]
10 3975 Nov 28, 2006 06:07 pm
by Ricsta
UO radiant crashing!
Call of Duty : CoDUO Mapping
Heres a solution.... get a proper script for the door :) Make you door, then make a brush on the edge of 1 side of the door and give it an origin texture. Make sure half the brush is on the door and the other half is not Then select both the door an... [more]
10 3975 Nov 27, 2006 11:22 pm
by Ricsta
loadscreen
Call of Duty : CoDUO Mapping
Also another tip. You can use jpg files instead of dds Not only is it less mucking about but the quality of your picture looks 10x better... [more]
10 3524 Nov 27, 2006 11:12 pm
by Ricsta
How do you...
Call of Duty 2 : CoD2 MP Mapping
or just do it proply, you should'nt need to use the hollow or clipper tool to make houses, walls .etc Ok so you must know how to create a brush because ur obviously making one and hitting the hollow tool. Instead of doing that, press esc to deselect... [more]
6 3420 Nov 27, 2006 11:08 pm
by Ricsta
Brush/Patch Question
Call of Duty 2 : CoD2 MP Mapping
Passing your terrain patch through brushs is not recommended. But i think nearly every mapper has to do it at one point. Like what happens when you make a pile of rubble ontop of a terrain hill, theres no way ya gonna move the verts to fit perfect arou... [more]
3 3585 Nov 27, 2006 11:00 pm
by Ricsta
a shoot through but blockable texture?
Call of Duty 2 : CoD2 MP Mapping
yes if you go to textures/usage/tools the texture is in there and its called "Clip"... [more]
7 3612 Nov 27, 2006 10:57 pm
by Ricsta
[Beta Release] Hold the Bunker
Call of Duty : CoD+UO Map + Mod Releases
I think you should make it a bit more advanced. Make a solid bunker and then as time goes on different parts get blown up that create more entrances. So it starts by you having to keep the ai away from 2 doors on each side, and when they reach it th... [more]
2 3486 Nov 23, 2006 08:54 pm
by Ricsta
Moving FX
Call of Duty 2 : CoD2 MP Mapping
Ive actually just found a spotlight fx that one of my old mates created for my uo map. It has a .tga file for the image and a shader for the effect. If you guys know how i would go about putting this in cod 2 then i will just simply place the textur... [more]
9 3892 Nov 20, 2006 08:10 pm
by Ricsta
Moving FX
Call of Duty 2 : CoD2 MP Mapping
Hey flesym Thanx for that info, t will come in handy. But as you said, the spotlight is a bit of a problem :( I tryed opened up the spotlight in the cod 2 effects editor and trying to give it some settings, but i could'nt work out nothing :( A... [more]
9 3892 Nov 20, 2006 07:24 pm
by Ricsta
Moving FX
Call of Duty 2 : CoD2 MP Mapping
oo is this devil wondering what idea im up to now? lol if ya must know, im trying to move a spotlight forward :)... [more]
9 3892 Nov 19, 2006 10:46 pm
by Ricsta
Moving FX
Call of Duty 2 : CoD2 MP Mapping
Lo MO Ive been trying to make some fx move but so far i hav'nt got any where, so i thought i would come here to see if anybody knows how :). All i want is to simply spawn an fx and make it move forward. Ive tryed attaching it to an origin and making... [more]
9 3892 Nov 19, 2006 10:10 pm
by Ricsta
[Preview] Nazi Bunker
Call of Duty 2 : CoD2 Map + Mod Releases
lots of patch mesh, always good to see :D good luck with the map mate, nice to see you hav'nt gave up after it got wiped out... [more]
23 3460 Sep 13, 2006 05:10 am
by Ricsta
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