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Topic | Replies | Views | Last Post | |
Singleplayer Release: SoFII Campaign "Assassination Routine" Soldier of Fortune : SoFI+II Map + Mod Releases Level 1 (split into two parts: chin1.bsp & chin1a.bsp) of intended 7-8 levels of "Assassination Routine" - a custom singleplayer campaign for Soldier of Fortune 2. Screenshots below and inside the zip. I know that probably only very few people still pl... [more] |
2 | 10898 | Mar 31, 2016 11:18 am by KSEMO |
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[release] mp_africorps FINAL Call of Duty 2 : CoD2 Map + Mod Releases And here i am again ^^ The final version of mp_africorps "Africorps vs Desertrats" is out now! You can download it if you click on the following link or from codfiles.com and some other cod related sites within the next few days. Thanks to all people who ... [more] |
1 | 1509 | Sep 18, 2006 11:02 pm by KSEMO |
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Custom Music Setup Call of Duty 2 : CoD2 MP Mapping Hi. I wanna let play a custom song in my map. But i don't want it to start all over again after the player walked away from the source and got back. I can make that possible by changing "looping" to "nonlooping". but the song sounds strange then. Especial... [more] |
1 | 1625 | Sep 17, 2006 09:05 am by KSEMO |
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mp_mirage Call of Duty 2 : CoD2 Map + Mod Releases http://fileden.com/ Make an account, upload it and post the link.... [more] |
7 | 1637 | Sep 15, 2006 09:44 am by KSEMO |
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Africorps vs. Desertrats v1.2 release Call of Duty 2 : CoD2 Map + Mod Releases After a little pause and studying the players behaviors i updated mp_africorps to version 1.2 I mainly changed the environment for gameplay reasons. Check it out if you like. You can download the map here: http://www.fileden.com/files/1141/Public/CoD2... [more] |
2 | 1505 | Sep 14, 2006 07:59 pm by KSEMO |
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Custom Music / Sounds Call of Duty 2 : CoD2 Scripting Hi folks. Could somebody please tell me how i can add custom music to my map? I have a nice banned nazi song that i want to add to my new germany rhinetown map (hehehe... ) I know how to set up sounds that came with the game, but i never used custom soun... [more] |
3 | 1899 | Aug 2, 2006 12:39 pm by KSEMO |
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Breakable windows and glass Soldier of Fortune : SoFII Mapping I've checked out the kam6 level. It seems that they've used a normal brush with a glass texture and that's it, but it won't work if i try that in my map. I also can't find that func_glass option. Does somebody know how i can add that breakable glass into ... [more] |
2 | 1752 | Jul 26, 2006 10:02 pm by KSEMO |
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How can i place and set up AI ? Soldier of Fortune : SoFII Mapping I just begun to build a single player map for SoF2, which is still one of my favourite fps. After collecting some experience with the CoD2 Ed, i wanna try that one. But i can't figure out how to place the enemies into the map. Can somebody tell me where t... [more] |
2 | 1562 | Jul 23, 2006 08:39 pm by KSEMO |
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[release] mp_africorps v1.1 Call of Duty 2 : CoD2 Map + Mod Releases IMPORTANT Should the 1st download link not work for you, try that one: http://www.sendspace.com/file/5xhu2u... [more] |
5 | 1548 | Jul 23, 2006 06:03 pm by KSEMO |
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[release] mp_africorps v1.1 Call of Duty 2 : CoD2 Map + Mod Releases Download it from here: http://www.fileden.com/files/1141/Mods/CoD2_mp_africorps_v1.1.zip -Added support for Search & Destroy mode -Changed environment at some places a bit -Fixed a few graphic bugs -Removed some of the bigger ugly looking shadows -... [more] |
5 | 1548 | Jul 23, 2006 07:39 am by KSEMO |
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Console & cheats Call of Duty 2 : CoD2 General I need to make a screenshot that i wanna use as the loadingscreen of my custom mp map. I tried to activate cheats via the console but i doesn't work. I need to switch all the hud off. I let the game run with sv_cheats 1, thereisacow etc, but if i type som... [more] |
3 | 1380 | Jul 22, 2006 09:51 pm by KSEMO |
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SD mode Call of Duty 2 : CoD2 MP Mapping I'm trying to get sd mode to work. I did everything that is explained in this tutorial: http://www.modsonline.com/Tutorials-read-290.html It's for CoD1, and one or two things had changed, but i think i did it right. But when i go into the game, no r... [more] |
9 | 1533 | Jul 21, 2006 10:32 pm by KSEMO |
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how do i PLAY MY map NOW??¿¿ Call of Duty 2 : CoD2 General Here is a tutorial for the gsc file: http://www.modsonline.com/Tutorials-read-324.html In order to make your map appear on the server map list, you need also an arena file. There is a tutorial for it as well.... [more] |
3 | 1444 | Jul 21, 2006 03:24 pm by KSEMO |
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Self made models for sd to blow up - how? Call of Duty 2 : CoD2 MP Mapping It doesn't work with prefabs.... [more] |
10 | 2721 | Jul 21, 2006 02:32 pm by KSEMO |
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Self made models for sd to blow up - how? Call of Duty 2 : CoD2 MP Mapping I'll try that, thank you!... [more] |
10 | 2721 | Jul 21, 2006 02:07 pm by KSEMO |
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[Preview] Tournieres, France Call of Duty 2 : CoD2 Map + Mod Releases Doesn't look bad. But you said this map is set at night? It looks more like late evening on a cloudy day.... [more] |
44 | 2930 | Jul 21, 2006 02:06 pm by KSEMO |
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Self made models for sd to blow up - how? Call of Duty 2 : CoD2 MP Mapping These are the models i made (one intact and one "destroyed" version) Unfortunately i didn't made them with the script_brushmodel. I built them the normal way and saved them as prefabs. I tried to change the classname from misc_prefab to script_model, ... [more] |
10 | 2721 | Jul 21, 2006 01:58 pm by KSEMO |
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Self made models for sd to blow up - how? Call of Duty 2 : CoD2 MP Mapping Hi. I'm currently setting up sd mode for my map. I made 4 models. 2 intact and 2 destroyed. I saved them as a prefab. But it seems that i can only use xmodels as sd target objects. My question is: Does somebody know if it's possible to convert map files (... [more] |
10 | 2721 | Jul 21, 2006 09:56 am by KSEMO |
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! mp_africorps v1.0 released ! Call of Duty 2 : CoD2 Map + Mod Releases You don't understand me people. The iwd is 28.8, yes. But i've packed this (uncompressed) iwd into an ordinary zip file, and that zip file is compressed and 8.45 MB. Understood? I explained above why i haven't compressed the iwd file, but i'll realease v... [more] |
11 | 1700 | Jul 20, 2006 06:10 pm by KSEMO |
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! mp_africorps v1.0 released ! Call of Duty 2 : CoD2 Map + Mod Releases What do you mean? My iwd or your own map iwd? As i said, i have stored the files only, i could have compressed them, but i read somewhere in a tutorial for an older quake engine game, that everything runs a little smoother if the files are only stored. Bu... [more] |
11 | 1700 | Jul 20, 2006 05:19 pm by KSEMO |
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MG angle Call of Duty 2 : CoD2 MP Mapping Does somebody know which key i have to use to set up the angles of an mg, i mean the angle when a player is at the mg. For example: If i would like to make it possible that the player can turn with the mg 180 or 360. I hope you know what i mean. Horizonta... [more] |
2 | 1320 | Jul 20, 2006 05:13 pm by KSEMO |
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! mp_africorps v1.0 released ! Call of Duty 2 : CoD2 Map + Mod Releases I only have stored the files within the iwd. I haven't compressed them. The zip file is only 8.45MB so downloading shouldn't take that long... [more] |
11 | 1700 | Jul 20, 2006 11:48 am by KSEMO |
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Compile taking 12 hours -- so far. Call of Duty : CoD Mapping Today i compiled version 1.0 of my map "mp_africorps". It took me only about 1 1/2 - 2 hours, not more. I had -Compile BSP -Compile -Vis -Compile Lighting -Connect Paths -verbose -ModelShadow checked. I don't know what "extra" does (besides ... [more] |
18 | 1843 | Jul 19, 2006 08:23 pm by KSEMO |
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! mp_africorps v1.0 released ! Call of Duty 2 : CoD2 Map + Mod Releases Thanks. But the shadows are ugly as hell. I'm still working on it... I can't believe that this engine is not capable of drawing smooth shadows. Even the oldest games can do this better. ... [more] |
11 | 1700 | Jul 19, 2006 06:05 pm by KSEMO |
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! mp_africorps v1.0 released ! Call of Duty 2 : CoD2 Map + Mod Releases mp_africorps is a medium sized multiplayer map set in a desert town in africa. There is a big hotel in the middle of this town, which you can enter. Inside you find a lobby, a swimming hall and several rooms. This map currently supports the following ... [more] |
11 | 1700 | Jul 19, 2006 12:30 pm by KSEMO |
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