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This Tutorial is a "How to" place a glowing object in your map.
It assumes:
- You know some scripting.
- You know how to use triggers of all types.
- You know radiant.
- You know how to create fast files for sp.
Would you like to add trees to your map?
Here is simple tutorial!
Videos for Beginners
This tutorial will tell you the basic stuff you need to to when you are compiling.
How to easily create your .IWD file.
sam_fisher3000 will show you how to fix the Assert Failure error when running developer.
As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.
The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.
A Step by step Guide on “How to make a working lift in Call of Duty 4 Radiant the Easy way!
This tutorial shows mappers how to make a door be opened by player once and never close again.
This tutorial was a thread before, so credit goes to marty22 for bringing this up into the forums, im just posting this in the tutorials section because i believe it deserves recognition as it is for singleplayer.
Basically your Enemy ai will hide behind a door and open to shoot out of it and then hide behind it. Think of the mission blackout when you save nikolai, right before u get to him theres a guy hiding behinid a door and opens it just a bit to shoot out at you, then hides behind it again.
i show u how make leaking objects VERY SIMPLE on sp by tomv8
Failing to start compile
I will show you how to make doors, windows and ledges - then I will explain on how to texture them properly including fitting and rotating a texture.
I suggest all beginners to read this tutorial as you it contains some basic things you will use in all your maps!
This will show you how to give AI a random weapon and name
This is a tutorial that gives you some tips on creating a map. There is no major guide here just some things to consider when mapping.
How to add your own clan or personal server button on the cod4 main menu.
This tut should teach you how to make a cutom background for your menu aswell as adding custom music.
If you are like me and tired of waiting for the Match and teams to count down, then read this very brief way to set your Map Testing server up.
In this tutorial, I will show you how to make dead bodies in your singleplayer map.
As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.
The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.
In this tutorial I will attempt to explain how to create a IWD files with your custom images and modified weapon files. Our example covers only IWD file creation and the weapon files are just about basic editing of weapons that already exsist in the game.
kmabigtime gives you another way to create a minimap
This tutorial was a thread before, so credit goes to marty22 for bringing this up into the forums, im just posting this in the tutorials section because i believe it deserves recognition as it is for singleplayer.
Basically your Enemy ai will hide behind a door and open to shoot out of it and then hide behind it. Think of the mission blackout when you save nikolai, right before u get to him theres a guy hiding behinid a door and opens it just a bit to shoot out at you, then hides behind it again.
i show u how make leaking objects VERY SIMPLE on sp by tomv8
For some reason, the edit for the original tutorial did not go through, so I have just decided to create a new one. I will use Pablo's tutorial as reference. His is needed for the first couple of steps. To ensure everything is working, please disregard his scripts.
Shows you how to setup a sequence with a lone enemy hanging out then your teammate stabs him in the neck.
Ever wondered how to unlink yourself from a vehicle? look no further! after many tests and peices of chocolate i have found a way ! (shoop da woop?)
This tutorial will teach you how to create your own AItype and Character assets in Call of Duty 4 Assets Manager!
In simpler words, by customizing those assets you will be able to make your own head and body model combinations on AIs.
First things first, what are AItype and Character assets?
AItypes: Those assets are responsible for giving the AI spawners you place in Radiant some basic settings likewhat primary and secondary gun the AI will have, what team and other settings. These assets when converted and ready to use, are usable in the Actor menu in Radiant.
Characters: These assets combine head and body xmodels. You chan also use the battlechatter nationality voice selection.
As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.
The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.
This is my first tutorial on here and hopfully a good one, i will try and watch my grammar.
I will try to spell everything correctly! Right! For starters you will need some outside programs.
Photoshop link:http://www.photoshop.com/
Photoshop .dds plugin link: http://developer.nvidia.com/object/photoshop_dds_plugins.html
Direct X texture tool link:http://www.microsoft.com/DOWNLOADS/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&displaylang=en
I think you need NVIDIA graphic card aswell.
i show u how make leaking objects VERY SIMPLE on sp by tomv8
For some reason, the edit for the original tutorial did not go through, so I have just decided to create a new one. I will use Pablo's tutorial as reference. His is needed for the first couple of steps. To ensure everything is working, please disregard his scripts.
Since making video about this is pretty hard and time consuming, and since many people ask about this kind of knowledge that no one ever seemed to bother explain publicly, I decided to try and explain it myself given what I know so far and it will hopefully be helpful to many folks out there. In short, this guide will explain step by step the procedure of importing a custom model in COD4, whether it is from a later cod game, or an entirely custom one. Be warn, it requires you to have at least the basic understanding of COD4 file system and raw file sorting. This is going to be a long one because importing models in COD4 is not the simplest thing in the world.
This tutorial will show you how to do rappelling in cod4. sam_fisher3000 will tell you only rappelling stuff. The rest is for you to figure out.
In this tutorial I will show you in an easy way how to create a singleplayer map containing vehicles.
I will show you how to spawn a vehicle (in this case, a UAZ), how to spawn people that operate the vehicle, how to let it move and how to spawn the player inside the vehicle.
NOTE: In the end of this tutorial you can find my XFIRE/MSN/E-mail if you wan't the sourcefiles of this tutorial.
A little tutorial that shows a way you can use the StrTok function and help you to understand how it functions.
How to add long names to maps via your mod. For example, mp_strike becomes Strike on the loadscreen.
Fastrope for helicopters
As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.
The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.
sam_fisher3000 will tell you how to create flags. It is very simple. Anyone can do it.
i show u how make leaking objects VERY SIMPLE on sp by tomv8
For some reason, the edit for the original tutorial did not go through, so I have just decided to create a new one. I will use Pablo's tutorial as reference. His is needed for the first couple of steps. To ensure everything is working, please disregard his scripts.
This will show you how to give AI a random weapon and name
This tutorial will show you how to do rappelling in cod4. sam_fisher3000 will tell you only rappelling stuff. The rest is for you to figure out.
In this tutorial I will show you in an easy way how to create a singleplayer map containing vehicles.
I will show you how to spawn a vehicle (in this case, a UAZ), how to spawn people that operate the vehicle, how to let it move and how to spawn the player inside the vehicle.
NOTE: In the end of this tutorial you can find my XFIRE/MSN/E-mail if you wan't the sourcefiles of this tutorial.
A little tutorial that shows a way you can use the StrTok function and help you to understand how it functions.
This vid tutorial is meant to show you how to give the player a different weapon when the map loads, the ammount of clips in the gun, the amount of bullets in the stockpile ( for the reload ), giving the player fraggrenades and how many, give player flash/smoke grenades. It also shows you how to change the players viewhands. enjoy :)
Friendly Chains are obsolete!
Cod 4 includes a new way of moving your friendly AI which is very simple to setup, and infinitely more flexible..
its called color groups.
This tutorial will teach you how to create your own AItype and Character assets in Call of Duty 4 Assets Manager!
In simpler words, by customizing those assets you will be able to make your own head and body model combinations on AIs.
First things first, what are AItype and Character assets?
AItypes: Those assets are responsible for giving the AI spawners you place in Radiant some basic settings likewhat primary and secondary gun the AI will have, what team and other settings. These assets when converted and ready to use, are usable in the Actor menu in Radiant.
Characters: These assets combine head and body xmodels. You chan also use the battlechatter nationality voice selection.
In this tutorial, I will show you how to make dead bodies in your singleplayer map.
sam_fisher3000 will show you how to fix the Assert Failure error when running developer.
As there is already a tutorial informing us about "Startpoints" their isnt one on how to create it. Though the idea is the same as the one already posted i will try to clarify with ( hopefully ) more details.
The way start points works is that as you are creating your singleplayer map your mission will have different scenes. So it would be then a great idea to have each major scene set up with its own threads. Thus 3 scenes arent in one thread. Then you would just teleport yourself and an ally/allies to an area where that scene would take place and calling in the proper thread to start that new scene. Try and teleport as close as possible to that scene. Why is this important? Because it keeps us from constantly testing everything from the beginning, specially when we just created an entirely new scene and it doesn't waste time as we carry on from our new scene. With that being said let me show you how.
This tutorial was a thread before, so credit goes to marty22 for bringing this up into the forums, im just posting this in the tutorials section because i believe it deserves recognition as it is for singleplayer.
Basically your Enemy ai will hide behind a door and open to shoot out of it and then hide behind it. Think of the mission blackout when you save nikolai, right before u get to him theres a guy hiding behinid a door and opens it just a bit to shoot out at you, then hides behind it again.
sam_fisher3000 will tell you how to create flags. It is very simple. Anyone can do it.
i show u how make leaking objects VERY SIMPLE on sp by tomv8
Failing to start compile
For some reason, the edit for the original tutorial did not go through, so I have just decided to create a new one. I will use Pablo's tutorial as reference. His is needed for the first couple of steps. To ensure everything is working, please disregard his scripts.
This will show you how to give AI a random weapon and name
This tutorial will show you how to do rappelling in cod4. sam_fisher3000 will tell you only rappelling stuff. The rest is for you to figure out.
sam_fisher3000 will tell you how to ride vehicles in COD4 during the map. There will be some extra stuff.
In this tutorial I will show you in an easy way how to create a singleplayer map containing vehicles.
I will show you how to spawn a vehicle (in this case, a UAZ), how to spawn people that operate the vehicle, how to let it move and how to spawn the player inside the vehicle.
NOTE: In the end of this tutorial you can find my XFIRE/MSN/E-mail if you wan't the sourcefiles of this tutorial.
Videos for Beginners
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