Learn how to compile your map.
Making your first map in SOF1.
Apply textures in using SOFRadiant.
Adding more items to your map.
Submitting Your Custom Maps And Other Materials
Submitting Your Custom Maps And Other Materials
Intro to SOF Mapping.
This is a brief overview of the mapping editor
Setting up SOFRadiant (SOFSDK) Editor Preferences
Getting radiant and related mapping tools to work.
Making sliding doors.
Here are the displayed light entities that you can use, available from the light menu in the entity list.
Submitting Your Custom Maps And Other Materials
This tutorial will demonstrate the usefulness of the "Z" window
Let me show you not only how to create basic water, but then how to make it rise and fall.
This is the defining entity for your map. It sets the scene and mood for the entire level.
Learn how to assign entity names.
Learn how to display text on screen.
For this tutorial we will look at the basic techniques of outdoor lighting
This next tutorial is slightly more advanced, but should be easy enough if you follow the instructions and study the diagrams.
Time to add some widows to our map and let's make them breakable.
The 2 most often used doors are sliding and rotating, so we will add one of each, just so you know how to use both of them
We have already added some non displayed lights but we need to look at them in more detail now
Learn how to move cameras.
This function can be used in many different ways some of which are helicopter blades, spinning doors, spinning floors, and fans.
Making rotating doors.
Adding sounds to your map with the target_speaker.
Here is a quick and easy script to teleport the player to another location in your map.
This lesson will cover the basics of selecting, applying, and altering textures in SoFRadiant.
Making transparent textures.
Let me show you how to easily trigger lights in your map.
Let me show you not only how to create basic water, but then how to make it rise and fall.
How to setup WorldCraft for creating and editing SOF maps.
Here I will show you how to add the waypoints that tell the bots where they should run.
This tutorial will give you examples of different ways to display your text pictures and logos.
Ok, here's how to setup your own bots, and tune them up.
Bot chatting, targeting, an other basic intelligence.
These are only useful if you make your own textures.
Making an elevator that can stop between mutliple floors.
A list of enemies, game name, and weapon they use.
The object of this tutorial is too help you in the 3dmax3 environment
this is not a replacement for other bolton tutorials it only adds to
others work.
Custom skins for weapons.
This tutorial is a combination of entities that, when combined, will provide you with a security camera with viewable monitor.
Ok for this tutorial we will make a rotating door with breakable glass, something which is impossible without scripting.
For this tutorial we are going to make our animation a little more dramatic by using a func_romote_camera, and we are going to move this around the scene.
In this set of tutorials I will hopefully explain how to get scripts to run, and go through some of the basic commands.
In this script we will make a bad guy kick open a door, kill a hostage and then come after you.
You can edit the entities.def file and put the soundnames in, so they appear in SofRadiant.
Sound names to be used for various entities such as doors.
These are only useful if you make your own textures.
Basically what this tutorial is going to show you is how to make a moving platform, whether its up and down or across.
A brush that can take damage to a point, then call its triggers.
This tutorial will give you examples of different ways to display your text pictures and logos.
Learn how to assign entity names.
Learn how to compile your map.
Learn how to display text on screen.
Learn how to move cameras.
Ok for this tutorial we will make a rotating door with breakable glass, something which is impossible without scripting.
For this tutorial we are going to make our animation a little more dramatic by using a func_romote_camera, and we are going to move this around the scene.
In this set of tutorials I will hopefully explain how to get scripts to run, and go through some of the basic commands.
In this script we will make a bad guy kick open a door, kill a hostage and then come after you.
Here is a quick and easy script to teleport the player to another location in your map.